GameStorage Server
- Creator: Manuel Freire email , Iván Martínez-Ortiz email , Dan Christian Rotaru , Antonio Calvo Morata
- Publisher: Rage project
- Owner: e-UCM Research Group
Provides simple server storage on the analytics infrastructure for arbitrary game data
Allows games that use the analytics bundle to store and retrieve key-value pairs on a separate part of the analytics infrastructure. Games cannot see other games' data, but several instances of the same game can share information in this way.
This is a simple API-based key-value storage backend for the GameStorage Client component.
Data is stored as JSON.
Maintenance
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Reported bugs will be fixed: Users can report bugs or issues and these will be fixed according to a certain periodic frequency.
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Continued support for new versions of the OS and game engines: The authors of the component will update it in the future so it will work with newer versions of current operating systems and newer versions of the game engines that the component currently supports.
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New features will be added according to the developer's roadmap: The development of this component is currently active and a set of planned features will be added in upcoming releases, according to the existing roadmap.
Users are strongly recommended to use the all-in-one A2 Analytics Backend Analytics Frontend installation method described in https://github.com/e-ucm/rage-analytics.
See the project's documentation for details.
English
https://github.com/e-ucm/rage-gamestorage-server
server
gamestorage
- https://github.com/e-ucm/rage-gamestorage-server/blob/master/README.md
- http://e-ucm.github.io/rage-gamestorage-server
JavaScript
1.0.2
https://github.com/e-ucm/rage-gamestorage-server/releases
See full changelog at the releases pageCompleted
Apache 2.0 (Apache License 2.0)