Posted on Jan 15, 2018 | Rating
   
  

Educational Software

by 1, 1
  • 1 Technische Universiteit Delft

To achieve an understanding and practical experience of key principles, methods and theories in the area of educational software.

MAIN AIMS OF THE MODULE: To achieve an understanding and practical experience of key principles, methods and theories in the area of educational software.

MAIN TOPICS OF STUDY: The main topics of study considered in light of the above learning outcomes are:

  • Educational Principles
  • Design of educational software such as electronic instruction manuals, serious gaming, VR training, drills, and tutor agents and tutorials
  • Educational software for specific learners such as children, elderly, mentally or physically challenged individuals
  • Evaluation of education software

The module provides opportunities for students to develop and demonstrate knowledge and understanding, qualities, skills and other attributes in the following areas:

  1. Obtain understand of major learning principles, theories, and approaches
  2. Identify key factors of successful educational software design and deployment
  3. Apply theories, principles, and approached into an appropriate design of educational software system
  4. Establish an appreciation of state-of-art developments in the area of educational software design.

Educational Principles

electronic instruction manuals

serious gaming

VR training

Drills

Tutor Agents

Evaluation of Education Software

Publisher:
oercommons.org

{
  • author = {Willem-Paul Brinkman and Charles van der Mast},
  • title = {Educational Software},
  • publisher = {oercommons.org},
}
Willem-Paul Brinkman and Charles van der Mast Educational Software oercommons.org

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markets education
skills cognitive skills creating evaluating

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