Game Design (Fall 2010)
by
1, 1
- 1 Massachusetts Institute of Technology
This course provides practical instruction in the design and analysis of non-digital games.
Course Description
Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.game deisgn
Publisher:
Massachusetts Institute of Technology
Massachusetts Institute of Technology
{
- author = {Philip B. Tan and Jason Begy},
- title = {Game Design (Fall 2010)},
- publisher = {Massachusetts Institute of Technology},
Philip B. Tan and Jason Begy Game Design (Fall 2010) Massachusetts Institute of Technology
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goals
game goals
rules
gameplay rules
Personal skills