Posted on Jan 15, 2018 | Rating
   
  

Games and Culture

by 1
  • 1 Massachusetts Institute of Technology

This course examines the social, cultural, economic, and political aspects of digital games.

Course Overview

This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.

After successful completion of the course the student should be able to:

  • Demonstrate, through discussion and written work, an understanding of major areas within sociological computer game research.
  • Situate that analysis within a broader social theory framework.
  • Independently identify critical questions / problems / domains in the social and cultural analysis of computer games and select an appropriate method for examination.
  • Undertake a scholarly literature review relevant to the area.
  • Provide original analysis and argumentation via discussion and written work.

Games

Culture

Society

{
  • author = {T. L. Taylor},
  • title = {Games and Culture},
}
T. L. Taylor Games and Culture
teaching principles
rules gameplay rules
Awareness skills Social awareness skills Cultural

Related Articles

Document
Games for Social Change
Scot Osterweil



Document
Ethics of Human Subject Research
Holly Taylor


Document
EVALUATION OF SERIOUS GAMES: A HOLISTIC APPROACH
Christina Steiner, Paul Hollins, Eric Kluijfhout3, Mihai Dascalu, Alexander Nussbaumer, Dietrich Albert, Wim Westera

Document
A Modular Approach for Learning Support on Different Levels in Educational Games
Alexander Nussbaumer, Christina Steiner, Matthias Maurer, Dietrich Albert



Software
MaTHiSiS Learning Mini-Games
Nurogames GmbH
×