Posted on May 24, 2016 | Rating
   
  

Fact Sheet - Cognitive Intervention Asset

by 1
  • 1 Graz University of Technology

This asset enables personalisation to an individual player by specifying and providing interventions (in form of messages or feedback during gaming) that aim at supporting learning – e.g. by prompting reflection on the task goals or by conveying facts. A concrete intervention is triggered based on rules using log data of the players activities. The rules are defined in the authoring tool of the asset. In principle, wanted and unwanted behavior can be modeled and related interventions if such modeled behavior occurs.

cognitive intervention asset

general description

Date of Multimedia:
10 May 2016

Year of Multimedia:
2016

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